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Skum
Medium monstrous humanoid (aquatic), LE
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Armor Class: 11
Hit Points: 20 (2d10+9)
Speed: 20 ft., swim 40 ft., swim: 40
Initiative: 1
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STR: 15 (2) DEX: 13 (1) CON: 17 (3)
INT: 10 (0) WIS: 10 (0) CHA: 6 (-2)
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Saves: STR: 2 DEX: 1 CON: 3
    INT: 0 WIS: 0 CHA: -2
Skills: 2 + ability mod for (Intimidate, Perception ( underwater), Stealth ( underwater), Swim)
Languages: Aboleth, Undercommon
CR: 2(160 xp)
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Space: 5 / Reach: 5
Melee attacks:
trident +4 (1d8+2), claw +4 (1d4+1), bite +4 (1d6+1)
Ranged attacks:
trident +3 (1d8+2)
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Special: amphibious
Feats: MultiattackB, Toughness
Environment: temperate or cold aquatic or underground
Organization: solitary, brood (2-5), pack (6-12), or cabal (13-95 plus 50% noncombatants, 1 subchief of 3rd level per 20 adults, 1 sorcerer of 4th-6th level per 40 adults, 1 chieftain of 7th-9th level, and 2-6 oozes)
Treasure: NPC gear (trident, other treasure)
Source: PFRPG Bestiary

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